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Starmade tutorials
Starmade tutorials









The latest major feature to the game is the introduction of the main menu, something that we've needed for quite a while and so it's exciting to have it finally in. We also reduced the number of councilors this term, to see if less works more efficiently time will tell. We see the return of some familiar faces, as well as a new face on the council. Results for Term 3 were announced a day ago. May wrapped up our 2nd council term as elections were held for the 3rd Council term. There's still time to submit as the contest will close June 21st, 1:00AM UTC so click here to view the announcement post to find out all the details.

starmade tutorials

Near the end of April, we announced a Fleet Build contest to the community and the response has been fantastic, not just in that we've received 71 fleet submissions to date, but even the quality of them is amazing. There have been so many things addressed, for the lists check here ( Round 1, Round 2, Round 3). Many game enhancements were addressed as well, for example, the ability for the build helper to remember the previous settings.

#STARMADE TUTORIALS UPDATE#

If you want to catch up on what came in that update then click here.Īpril gave us some rounds of bug fixing as we addressed many lingering issues and bugs that plagued the game. March saw the release of Fleets and Carriers, introducing a number of cool new features like being able to give basic commands to a fleet, recall them to the flagship, as well as the additional of a couple of new rail blocks enabling players to design their own docking mechanisms.

starmade tutorials

We'll start things off by turning back the clocks and looking at what has happened since our last Dev Blog in February.

starmade tutorials

Let's catch up on what's happened, what's coming in the future, and gather your input on a couple of things. We're finally back with another Dev Blog! What an exciting few months we've had.









Starmade tutorials